HOTSHOT



Background

This project started off as a capstone project as part of our Master’s in Interaction Design at Harbour Space University. It came from Boris Peshev’s experience as a high school tennis player in New Zealand attempting to make it past multiple obstacles to achieve his dream of playing college tennis in the U.S.

Our Goal was to develop a tool that facilitated comunication between international tennis players & U.S. college coaches during the recruitment process. The desigin reflects the Coach’s perspective through out the recruitment process.

Stage 1: Understand

College Recruiting Deep Dive
The process started with finding out all of the key requirements that international players had to gather in order to become eligible for coaches to recruit. It started by looking at the NAIA & NCAA rules and regulations as it related to everything involving recruitment.  We needed to become familiar with the entire proces in order to develop a solution that could succesfully aid coaches without violating NCAA & NAIA rules.

Stage 2: Research

User Research
In this stage we reached out to Coach’s in order to gain an understanding of their experience during the recruitment process. It was important for us to understand if they had any frustrations during this time, what they were, and why? Once we knew that there were frustrations on their side we probed a little deeper and asked them how they recruit? What steps do they take to vet potential recruits? What are they looking for specifically in a recruit? and how do they evaluate the actual talent level of a recruit if they can’t see them in person? 

All of these questions helped shed light on what coaches typical recruitment experience is like as well as their highs & lows during the recruitment process. 

Stage 3: Interpret

Defining & Synthesizing
We already had the data from the research, but now we needed to actually turn those findings into something tangible in order to solve this proble.

So, we got together with all of our research findings which included: Desk Research, User Research data, User interview data and performed a 5 day sprint. The sprint helped us produce our Coach’s persona, their journey during the recruitment process.

We digitalized those solutions, the results can be seen on the next slide.

Stage 4: Solve

Wireframes & Prototypes
The final stage started from sketching and moved to wireframing. Some of the screens for the final solution can be seen on the left. As it was essential to present micro-interactions, especially since this app would be used on tablets, a few principle prototypes were built to demonstrate how the user experience can be improved.

Branding & Visual Design
The distinct lines & patterns you see throughout the design are inspired from the design of a tennis court. When we incorporate future sports, we’re planning on using the design of the sports respective court to create patterns unique to them.



My Role
Interaction design, UX Design, UI design, Prototyping, Storyboarding

Team
Boris Peshev
Annabelle Frohn
Pavithra Krishnan
Pedro Bare




© Copyright 2018 Pedro Bare